Immersive Weapons is a mod made for. It was developed by Hothtrooper44 and his team of developers. It is related to the mod, but as the name implies, for weapons.FeaturesThe mod is a compilation pack that adds 230+ new immersive weapons to the world of Skyrim. It includes weapons from, and many other individual weapon mods.Other than compilation, the mod also adds a feature which allows these weapons to be melted down at the to obtain their respective ingots.Weapon typesThe mod divides these weapons in its own 17 categories/types, listed below.Weapons addedDaedric weaponryDragon weaponryDwarven weaponry.Ebony weaponryElven weaponryFalmer weaponry.
Contents.Weapons in Skyrim fall into three classes, organized around the three weapon skills:.: daggers, maces, swords, and war axes.: battleaxes, greatswords, and war hammers.: bows and arrows, crossbows and boltsWeapon CategoriesThis page only lists the base (unenchanted) weaponry available in Skyrim. Base weapons are considered to be those which appear in standard leveled lists and those which can be made by the player at. There are several other pages that also provide information on weapons. Stahlrim melee weapons that are not daggers have +0.1 stagger. Two-handed Weapons Greatswords. Reach: 1.3.
Speed: 0.7 (0.75 with, see ). Stagger: 1.1Name ( 00 01359d)165015( 00 017( 00 01398f)187518( 00 0019( 00 0a31( 00 09f25e)1714020( 00 01399f)2047020( 01cdaf)1958520( 00 0139a7)2282021( 00 0139af)22144022( 01cdb6)21197023( 00 0139b7)23250024( 014fcc)27272525Battleaxes. Reach: 1.3. Speed: 0.7. Stagger: 1.15Name ( 00 016( 00 0018( 00 01398c)2516519( 00 0020( 00 0021( 00 09f25f)2115021( 00 01399c)2452021( 01cdad)2365021( 00 0139a4)2590022( 00 0139ac)26158523( 01cdb4)25215024( 00 0139b4)27275025( 014fc3)30300026.
The Orcish Battleaxe has been left out of the standard LItemWeaponBattleAxe, although it is included in several less common battleaxe leveled lists. As a result, this axe is less likely to be found in random loot than other base weapons. This bug is fixed by version 1.3.2 of the.Warhammers. Reach: 1.3.
Speed: 0.6. Stagger: 1.25Name ( 00 018( 00 01398a)2511020( 00 0021( 00 01399a)2732522( 00 0139a2)2856523( 01cdb3)2770023( 00 0139aa)2998524( 00 0139b2)30172525( 01cdba)29285026( 00 0139ba)31400027( 014fd0)33427528. Stahlrim melee weapons that are not daggers have +0.1 stagger. Archery BowsAll traditional bows require as ammunition. Stagger: 0 (50% chance for 0.25 with )Name SpeedLong Bow †( 00 03b562)53061Hunting Bow ‡( 00 00.9375( 00 01398d)91††( 00 0110.875( 00 00120.75( 00 01399d)124( 00130.6875( 00 0139a5)14820150.625( 00 0139ad)1614( 0( 00 0139b5)182500190.5( 0176f1)202725200.75† The long bow cannot be created at. It can be tempered using. Tempering is not augmented by any Smithing perks.‡ The hunting bow cannot be created at forges.
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It can be tempered using, and tempering is augmented if you have selected the perk.†† The Nord hero bow cannot be tempered. Its tempering entry ( TemperWeaponSkyforgeBow) incorrectly links to the Nord hero battle axe instead of the bow. This bug is fixed by version 1.9.26.0.8 of the.CrossbowsCrossbows are only available with the, and any crossbow other than the basic one can only be acquired by siding with the (see for details).
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Crossbows all require as ammunition instead of arrows. While bolts can be manufactured at any forge, crossbows can only be crafted at in. Stagger: 0.75Name Speed( 00191( 00f19e)15200191( 00b61( 00f19f)21550221.